There is such a thing as the perfect jump shot in NBA 2K22. Being able to customize every aspect of the shot yields an opportunity that should not be squandered. If the timing feels off or the blockers keep reaching the ball, then fixing the issue is simply a few teaks away.
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However, there are so many options that any rational player would feel overwhelmed. Thankfully, some people irrationally love NBA 2K22 way too much, and after experimenting with each and every option for the base and release, this is as good as the jumper can possibly get.
Updated on October 24th, 2021 by Hodey Johns: The hours that went into this guide were unreal but worthwhile. The amount of testing, both in the creator and on the court was fun as it was illuminating. The end result was the best all-around shot under any circ*mstance. But what about players that find themselves in a specific circ*mstance? Some players struggle and need the easiest shot to land greens. Others need the fastest shot possible to eliminate the possibility of the defense catching up. For these particular players, a section has been added that details other custom shots to try, their strengths, and how to make them.
Room For Opinion
There is a great deal of wiggle room when to comes to designing a jump shot. Players who shoot at a longer range will want a lower release, whereas players that shooter from the mid-range will need a higher one. Slower jumpers might seem weaker, but they are usually far easier to hit the green area. And using the ideal shooting badges can change what players want.
Frankly, sometimes a "worse" option statistically just feels better for certain users and they get better results with it. This guide is meant to get the quickest shot with the largest zone of accuracy and most forgiving perfect release while also factoring in that these shots will be made under duress and need to account for defense. But if some of these factors are not relevant (i.e. a tall build can negate the need for a high vertical), then feel free to experiment!
The Final Result
Lower Base | Jump Shot 77 |
Upper Release 1 | Release 64 |
Upper Release 2 | Release 142 |
Blend | 50/50 |
Release Speed | 100% |
The details are laid out below and detailed, section by section. But many would probably just like the results, so here they are. It's an all-around build that is easy to green, quick to release, and nearly impossible to block. The style is done in a way that increases the likelihood of landing buckets in situations where other shots would be hindered due to location and oncoming defenders.
The league's best shooting guards in the game have some sweet strokes, but even they will not be able to compete with this one.
Lower/Base
Best Jump Shot Base | Jump Shot 77 |
Honorable Mention | Steph Curry |
Honorable Mention | Ray Allen |
Honorable Mention | Jump Shot 29 |
Honorable Mention | Jump Shot 43 |
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The base measures the body angle, time to shoot, pre-jump movement, height, and direction of the jump. Ideally, the body should be either straight up or slightly back, the release should be fast, extraneous movement is eliminated, the jump is high, and the ball is released before the body moves forward.
This is an awful lot to consider, but only so many base jumpers fulfill all of these objectives. Jump Shot 77 outperformed all other lower/base shots with its quick and preposterously high leap. It's perfect for one of the NBA's best point guards tries to get in the way.
Upper Release
Best Upper Release 1 | Release 64 |
Best Upper Release 2 | Release 142 |
Honorable Mention | Tim Duncan |
Honorable Mention | Dirk Nowitzki |
Honorable Mention | Release 49 |
Several factors go into making the perfect release. The ball should be released at its apex and level or behind the shooter's head (harder to block), the hands should follow through (larger area of accuracy on the shot meter), and the ball should be in the ready position for as long as possible (more likely to score a perfect release).
For shooting purists, all of these releases are as beautiful to watch as any package of nasty dunks.
The release itself should be as fast as possible, but the release still needs to be above and behind the head. Many fast shots release from the shooter's chest and in front of their bodies, making them easier to block and negating the entire purpose of speeding up the shot. Release 64 and Release 142 both do a phenomenal job of fulfilling these criteria.
Blending
First thing's first, max out the release speed. Thanks to the releases being used, the margin of error here is massive. Getting accurate and perfect releases during the game will not need to be helped along by slowing down the speed like many other releases have to be.
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The release point of Release 64 is better, but the basketball spends more time in the perfect release zone for Release 142. The best way to resolve this issue is to blend the two styles and get the best of both worlds. A 50/50 blend works out perfectly here.
Physical attributes are maxed out when the Gym Rat badge gets unlocked, meaning the fluidity of these motions will only improve from here.
Other "Best" Choices
Having played with the above build, there's little doubt remaining regarding the dominant force it can be. It's great paired with an excellent dribble move or as a catch and shoot and works from deep and midrange. But what about players who only need the shot to fulfill one, singular purpose? Give these shots a try for a more specialized experience.
Easiest To Green
Lower Base | Jump Shot 53 |
Upper Release 1 | Release 58 |
Upper Release 2 | Release 138 |
Blend | 50/50 |
Release Speed | 0% |
Both Release 138 and Release 58 have visual glitches when the ball is ready to perfectly release. Slowing down the animation all of the way, it leaves a very obvious window. The base here gives a nice, steady wind up, so the timer is easy to track as well. It's easy to block, but that's the tradeoff for perfect accuracy.
Quickest Execution
Lower Base | Set 36 |
Upper Release 1 | Release 105 |
Upper Release 2 | Dick Barnett |
Blend | 50/50 |
Release Speed | 100% |
This is another custom shot that looks incredibly glitched out. The pixels were simply not meant to move this quickly. One advantage to this shot is that the meter begins to fill the instant the joystick is in position, there are absolutely no extraneous steps or motions. It's a tough shot to green because the entire motion is over and done so fast, but with some practice, this will certainly annoy players who get no time to close in.
Most Difficult To Block
Lower Base | Karl Malone |
Upper Release 1 | 148 |
Upper Release 2 | 31 |
Blend | 50/50 |
Release Speed | 100% |
With a nice backward motion in the base, a high release point behind the head, and a lightning-fast motion, this shot is almost unblockable. Actually, it's literally unblockable for most players on the court; their animation to block takes longer than this shot. Even if they get the timing right, the release point is so far back that blocking it isn't realistic.
NBA 2K22 was released on September 9th, 2021, and is available on Xbox Series X/S, PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch, and PC.
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